
Sherlock Holmes VR Concept
A virtual reality asymmetrical experience.
Role - Producer / Audio
Sherlock Holmes in Virtual Reality
Virtual Reality (VR) is still very much an underdeveloped platform that has many drawbacks at its current state. An example of this is the cost of a VR headset. Whilst it is coming into a price that some may view as affordable from companies like Meta (Facebook), the cost of games on these platforms are much harder to justify. As a result, co-operative games are much harder to play resulting in more isolating gaming experiences.
This was something we wanted to challenge with a modern take on a family board game. We created a prototype of what could be a more inclusive and accessible approach to VR gaming. We created a game that uses one VR headset in conjunction with physical elements to allow those who cannot or do not want to experience the virtual reality experience to play. Players in VR must communicate with those in the real world to find clues between the clues in VR and the evidence supplied in physical form. A new challenge and take on what a modern board game could look like in a virtual future...
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